I confront issues of visual shifts between the analog and digital worlds. By scanning identifiable and familiar physical materials that often refer to brick and mortar substances. I render them as digital representations—simulations—losing all tactility and identity. They’re further abstracted with photo editing software using computer-generated drop shadows, patterns, and gradients. Combining these “actual” and simulated layers complicates the often illusionist compositions, further disrupting the information and how it’s viewed. The tension of physical objectness and illusionistic representation is delicately balanced between these two states of being.
This interference of information, authorship, and originality mirrors our own interactions with images on the internet. I contemplate these shared visual experiences, by creating controlled moments of the constantly fluctuating visual world around me.